
With the exception of Android for Chrome OS, Android within a container or emulator is not supported. Hardware must be running Android OS natively. Supported hardware devices must meet or exceed Google’s Android Compatibility Definition ( Version 9.0) limited to the following Device Types: Note: OpenGL ES 2.0 support is deprecated. More info See in GlossaryĬustomized versions of Android must include all supported Google standard APIs.ĪRMv7 with Neon Support (32-bit) or ARM64 Actual performance and rendering quality may vary depending on the complexity of your project. This section lists the minimum requirements to build and run the Unity Player. Video importing is limited to the VP8 video format.

The Linux Editor has the following limitations: The native Apple silicon Editor does not support import from SketchUp.The native Apple silicon Editor does not support the CPU lightmapper.


Other configuration and user environment as provided stock with the supported distribution (Kernel, Compositor, etc.)įor all operating systems, the Unity Editor is supported on workstations or laptop form factors, running without emulation, container or compatibility layer. Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Rosetta 2 is required for Apple silicon devices running on either Apple silicon or Intel versions of the Unity Editor. Hardware vendor officially supported driversĪpple officially supported drivers (Intel processor) OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs. X64 architecture with SSE2 instruction set support (Intel processors)Īpple M1 or above (Apple silicon-based processors) X64 architecture with SSE2 instruction set support Windows 7 (SP1+), Windows 10 and Windows 11, 64-bit versions only.

This section lists the minimum requirements to run the Unity Editor.
